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- #Where do i go to play city of heroes private server how to#
- #Where do i go to play city of heroes private server movie#
- #Where do i go to play city of heroes private server full#
- #Where do i go to play city of heroes private server software#
but wouldn't be recurring so that'd be a perfect source of revenue to keep things up to date.
#Where do i go to play city of heroes private server movie#
An Avenger/Marvel marketing tie-in with an occasional movie could bring enough cash infusion for some new assets/levels etc. I mean I haven't played the game since literally it came out but I'm guessing porting it to the iPad/mobile market wouldn't be outrageous. $62k mo + $5k servers = $68k (with rounding) / 1,500 unique users (low count) = $45/mo per unique user. So some low hanging fruits could easily double or triple this.
#Where do i go to play city of heroes private server how to#
I don't even see a somewhat easy "sign up here" thing, I'm guessing you have to dig to figure out how to play the thing. There'd probably be a much better and less obscure experience for the users if this could be advertised even if it isn't this weird hidden thing. It assume one of the FT developers is probably an acting executive of some sort in function if not in name. $755k for maintenance mode which includes answering users, maintaining the message boards, probably light social media, reporting financials either internally or externally. Looks like legal fees were significant, I'd put a lawyer on retainer for $50k? Or at least if we're arguing over $50k for a legal retainer we're probably not in the business of this:
#Where do i go to play city of heroes private server software#
Since this is a software focused company and the management can reasonably expected to hire good people, I will assume a few expensive good people and not a lot of cheap developers plus the additional administrative expenses for those:ġ PM to handle PM stuff $95k each = $95kġ junior PM/administrative person $80k = $80k Now before I go into prices you could just offshore this or assume twice the developers at half the cost and a lot of this depends on how the management of the company feels. Lets assume three full-time and a half-time developer. That probably is enough to keep things humming and respond to requests though 1,500 unique users at a low-end is a lot. For resourcing sake we'll consider the halftime developer a junior developer and adjust salaries equally.
#Where do i go to play city of heroes private server full#
In any case I'd have two full time developers and a third halftime developer. Keeping it simple there's no need for specialization, or if there is a team would naturally find who likes devops better than say updating game code. So let us assume that this is a skeleton crew that's doing maintenance and minor updates. Right and this is at a unique intersection of developers also being interested in maintaining a game, so labor is technically free. Which is great but for a commercial enterprise this is where the actual money all goes. Looking at their financial disclosure it seems like they pay zero for admins - everyone volunteers their time.
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It isn't hard to see how profitable an mmorpg is and maybe of all the crazy things Churt Shilling has done an mmorpg isn't one of them. I remember after MySpace (.NET) went downhill they gave a talk indicating the number of servers they had compared to Facebook at the same time was something crazy like a 1:100 or 1:1000 ratio, with Facebook at the time equaling the size of the user base. And this isn't just a $100 Microsoft license here or there. This usually doesn't get out much because enterprises tend not disclose costs. NET projects have historically a much better cost and performance ratio for a number of reasons. server for something trivial was considered cheap vs paying an engineer to monitor it. Especially given that this wasn't built as an open source project and expenses like having a $500/mo. Anyone know how many users there are? Rounding costs to $5,000 a month, that's crazy cheap. Wow great transparency in terms of financing.
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